As with 'Fairy Meat', the book is well written and produced, being a humorous
read with some excellent artwork, all be it black-and-white only, breaking up the pages.
Eight pages are devoted to the nuts-and-bolts of the Fairy Meat system, making this
supplement stand-alone to some degree; although this repetition may be a disappointment
to those already owning Fairy Meat. The book also includes 4 pages of high quality,
double-sided counters in the middle, and I was very pleased to see that this time they
are push-out. However, unlike the original book, there are no card counters to represent
the Gnomes or other characters a player may wish to field for the slaughter. A cynical
person may perhaps link this to the sale of the new line of (expensive) Fairy Meat
Miniatures (Go ask the Col.).
Whilst some Gnome-built gadgets are detailed, including cybernetic limbs and the very fun
Terminator-esque Clock-Fairies, Clockwork Stomp seems to be in the main a rather
disappointing, uncharacteristic and unimaginative list of large guns. Not only does
this seem at odds with the original setting and style of 'Fairy Meat', but since it was
essentially a melee combat orientated skirmish game, I can't help but feel that the introduction
of such heavy duty missile weapons is going to have a considerable impact on game-play. So if you
thought the only thing missing from 'Fairy Meat' was a lot of big guns, then this is the supplement
you've been waiting for. If not, then you can probably save your cash for the next installment,
'Sugar and Vice,' without missing out on too much. Fun then maybe, but recommended as essential
for the completist (or rabid gun-bunny) only.
-UnclEvl |
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